Sharks

Setup
Play with the Standard deck plus 7's.

In a 4 player game remove all the 6 and 7 ranked cards from each hand: they will not be used this game. In a 5 player game, remove the 7 from each player's hand: it will not be used in the game.

Each player takes a set of cards with the same pip count and their swimmer (a token or a pawn with the same color as their cards). If there are two players with the same color cards, one player should be a token and the other should be a pawn or two tokens stacked. The swimmers should be placed in a line in the center of the table, in a random order, as if they were swimming away. The rest of the tokes should be put in an injury pile to be drawn from.

Place a die at the end of the line to represent the shark.

Play begins. Be sure to note the exception for the first round under the "Shark Attack" section.

Game Play
Choose Cards:

To begin the round, each player chooses a card from his hand and puts it face down on the table in from of him or her. If any cards have been previously played, the newly played card goes on the top of the previously played cards. When all players have played their cards, all the cards are turned face up.

Move Swimmers

The swimmer who played the lowest untied number moves his swimmer to the front of the line. Then the player who played the next lowest untied number moves her swimmer to the front of the line and so on until everyone who played untied numbers has moved.

Shark Attack

This phase is skipped during the first round of play.

After all swimmers have moved (or not, if tied), the swimmer in the back of the line gets attacked by the shark. That player receives an injury token and places it in front of him. That player then moves their swimmer to the front of the line and picks up all their cards and puts them back in their hand. If a swimmer collects four injury tokens they are eliminated from the game.

The cards played this round are moved into that player's stock of played cards. These cards remain face-up so they can be inspected by other players.

The next turn begins back with Choose Cards phase.

Note: Any player who has only two cards in her hand picks up all his cards on the table and puts them back in his hand.

Game Ends
Repeat these phases until there are only two swimmers left. As soon as this happens, the shark eats the swimmer in the back, and the player whose swimmer is in the front wins the game!